Author Topic: vMusic2 - nice but... maybe you can help  (Read 8905 times)

steveo

  • Jr. Member
  • **
  • Posts: 76
vMusic2 - nice but... maybe you can help
« on: April 30, 2008, 07:29:38 PM »
Jon,
After much (for the love of a jumper) frustration I got the vMusic2 player working tonight with my Prop2. The issue is, without pausing the code for the duration of playback it just stops playing the track. This of course renders it fairly useless, as you can't do anything while the track is playing.

Is there anything I can do to work around this?


JonnyMac

  • Administrator
  • Hero Member
  • *****
  • Posts: 5086
    • "The" JonnyMac
Re: vMusic2 - nice but... maybe you can help
« Reply #1 on: April 30, 2008, 11:55:50 PM »
I haven't used that device with a Prop-2 yet.  Why don't you post your code and let me have a look.
Jon McPhalen
EFX-TEK Hollywood Office

steveo

  • Jr. Member
  • **
  • Posts: 76
Re: vMusic2 - nice but... maybe you can help
« Reply #2 on: May 01, 2008, 07:36:49 AM »
It's basically just a couple lines of code:

SEROUT 0, 84, ["VSV 0", CR]                         'starts volume at full

SEROUT 0, 84, ["VPF test.mp3", CR]              'play mp3

Pause 5000                                                    'play for 5 seconds

Without that pause, it just stops playing. I can't have the Prop2 doing anything while the track is in progress. I'm hoping there is an obvious way to make this behave differently (like the AP8, wherein you tell it to play and it does its thing on it own as the Prop controller goes about the rest of it's business).


JonnyMac

  • Administrator
  • Hero Member
  • *****
  • Posts: 5086
    • "The" JonnyMac
Re: vMusic2 - nice but... maybe you can help
« Reply #3 on: May 01, 2008, 09:02:33 AM »
I've not had that problem, nor -- I believe -- has Scary Terry.  ST has used that player with both the Prop-1 and Prop-2; I've only used it with a Prop-SX.  Still, it shouldn't matter.

I need to find my player (still packed from HC) and connect it to a Prop-2;  I may not be able to get the demo done before next week as I'm heading out to San Francisco (for Maker Faire) shortly.
Jon McPhalen
EFX-TEK Hollywood Office

steveo

  • Jr. Member
  • **
  • Posts: 76
Re: vMusic2 - nice but... maybe you can help
« Reply #4 on: May 01, 2008, 09:08:11 AM »
ST hasn't had that issue (I assume) because his code has the pauses in there. It only plays for as many seconds as the pause command so far as I can tell from testing it for a while last night. Set the pause at 10000 and you get 10 seconds of MP3, 5000 you get 5 seconds, take it out and you'll see the vMusic poll the USB drive for a second, but thats it. I'm hoping someone can prove me wrong, because if so this is a great product.

JonnyMac

  • Administrator
  • Hero Member
  • *****
  • Posts: 5086
    • "The" JonnyMac
Re: vMusic2 - nice but... maybe you can help
« Reply #5 on: May 01, 2008, 10:39:40 AM »
The problem with "quickie" programs is they tend to quickly lead to problems.  Here's the story: When the Prop-2 program is ending the TX line -- which is normally left high when idle -- drops; this creates a false input to the player which stops.

The solution is to use pins on the Prop-2 that have SETUP jumpers and move them to the UP position.  Then use Open-True baud mode for transmitting.  Problem solved; your program can end and the VMusic player will keep chugging right along.  Yes, I tested this -- everything is on my bench and running this program (Note: You'll have to fix the DATA table names for your files):

' =========================================================================
'
'   File...... VMusic.BS2
'   Purpose...
'   Author.... Jon Williams, EFX-TEK (www.efx-tek.com)
'   E-mail.... [email protected]
'              Copyright (c) 2008 EFX-TEK
'              Some Rights Reserved
'              see: http://creativecommons.org/licenses/by/3.0/us/
'   Started...
'   Updated... 01 MAY 2008
'
'   {$STAMP BS2}
'   {$PBASIC 2.5}
'
' =========================================================================


' -----[ Program Description ]---------------------------------------------


' -----[ Revision History ]------------------------------------------------


' -----[ I/O Definitions ]-------------------------------------------------

Sio             PIN     15                      ' no ULN / no SETUP
Trigger         PIN     14                      ' no ULN / SETUP = DN
TX              PIN     13                      ' no ULN / SETUP = UP
RX              PIN     12                      ' no ULN / SETUP = UP


' -----[ Constants ]-------------------------------------------------------

IsOn            CON     1                       ' for active-high in/out
IsOff           CON     0

Yes             CON     1
No              CON     0

VolMax          CON     $00
VolMin          CON     $FE


T2400           CON     396
T9600           CON     84
T19K2           CON     32
T38K4           CON     6

SevenBit        CON     $2000
Inverted        CON     $4000
Open            CON     $8000
Baud            CON     Open + T9600


' -----[ Variables ]-------------------------------------------------------

flags           VAR     Byte
 rptMode        VAR     flags.BIT0
 isPaused       VAR     flags.BIT1

theMP3          VAR     Byte                    ' MP3 file pointer
char            VAR     Byte                    ' character value
eePntr          VAR     Word                    ' EEPROM memory pointer

volume          VAR     Byte

panCtrl         VAR     Word
 lvlLeft        VAR     panCtrl.BYTE0
 lvlRight       VAR     panCtrl.BYTE1


' -----[ Initialization ]--------------------------------------------------

Reset:
  PAUSE 2250                                    ' let VMUSIC power up

  SEROUT TX, Baud, [CR]                         ' ping (if no power-up)
  GOSUB VM_Wait_Prompt

  GOSUB VM_Stop                                 ' stop if playing
  GOSUB VM_Wait_Prompt

  volume = VolMax                               ' reset volume level
  GOSUB VM_Volume

  flags = %00000000                             ' clear flags


' -----[ Program Code ]----------------------------------------------------

Main:
  DEBUG CLS, "Playing: Firefly theme.", CR
  theMP3 = 0
  GOSUB VM_Play
  GOSUB VM_Wait_Start
  DEBUG "-- file started", CR

  PAUSE 5000
  volume = 40
  GOSUB VM_Volume
  GOSUB VM_Wait_Prompt
  DEBUG "-- volume reduced", CR

  GOSUB VM_Wait_Prompt
  DEBUG "-- ready for new command", CR, CR


Pan_Test:
  DEBUG "Playing: Spalding.", CR
  theMP3 = 4
  GOSUB VM_Play
  GOSUB VM_Wait_Start

  lvlLeft = VolMax                              ' pan to left
  lvlRight = VolMin
  GOSUB VM_Pan
  DEBUG "-- pan left", CR

  PAUSE 3500                                    ' wait for dead spot

  lvlLeft = VolMin                              ' pan to right
  lvlRight = VolMax
  GOSUB VM_Pan
  DEBUG "-- pan right", CR

  DEBUG "Good-bye"
  END


' -----[ Subroutines ]-----------------------------------------------------

' Pass file # (index in DATA table) to play in "theMP3"

VM_Play:
  rptMode = No
  GOTO Play_MP3

' -------------------------------------------------------------------------

' Pass file # (index in DATA table) to play in "theMP3"

VM_Repeat:
  rptMode = Yes
  GOTO Play_MP3

' -------------------------------------------------------------------------

' Pass file # (index in DATA table) to play in "theMP3"
' -- add DATA label entries to LOOKUP as required

Play_MP3:
  LOOKUP theMP3, [SFX0, SFX1, SFX2,
                  SFX3, SFX4, SFX5], eePntr     ' get base address

Send_Play_Cmd:
  IF (rptMode = No) THEN
    SEROUT TX, Baud, ["VPF "]                   ' start play command
  ELSE
    SEROUT TX, Baud, ["VRF "]                   ' start repeat command
  ENDIF

Send_Name:                                      ' send file title
  DO
    READ eePntr, char
    eePntr = eePntr + 1
    IF (char = 0) THEN EXIT
    SEROUT TX, Baud, [char]
  LOOP

Finish_Cmd:
  SEROUT TX, Baud, [".MP3", CR]                 ' send extention + CR
  RETURN

' -------------------------------------------------------------------------

VM_Stop:
  SEROUT TX, Baud, ["VST", CR]
  RETURN

' -------------------------------------------------------------------------

VM_Pause:
  IF (isPaused = No) THEN
    SEROUT TX, Baud, ["VP", CR]
    isPaused = Yes
  ENDIF
  RETURN

' -------------------------------------------------------------------------

VM_Resume:
  IF (isPaused = Yes) THEN
    SEROUT TX, Baud, ["VP", CR]
    isPaused = No
  ENDIF
  RETURN

' -------------------------------------------------------------------------

' Pass volume (0 = loudest, 254 = muted) in "volume"
' -- credit to "Scary" Terry Simmons for discoving that the volume must
'    be passed as text.

VM_Volume:
  volume = volume MAX $FE                       ' limit per spec

  SEROUT TX, Baud, ["VSV ", IHEX2 volume, CR]
  RETURN

' -------------------------------------------------------------------------

' Pass levels (0 = loudest, 254 = muted) in "lvlLeft" and "lvlRight"
'
' NOTE: The VPF command seems to reset volume levels so you must use a
'       pan command while the file is playing for it to work.

VM_Pan:
  lvlLeft = lvlLeft MAX $FE                     ' limit per spec
  lvlRight = lvlRight MAX $FE

  SEROUT TX, Baud, ["VWR $0B", HEX4 panCtrl, CR]
  RETURN

' -------------------------------------------------------------------------

VM_Wait_Prompt:
  SERIN RX, Baud, [WAIT(">")]
  RETURN

' -------------------------------------------------------------------------

VM_Wait_Start:
  SERIN RX, Baud, [WAIT("T $00")]
  RETURN


' -----[ User Data ]-------------------------------------------------------

' MP3 files are stored in root of USB memory stick
' Table below needs only name, followed by a zero
' Keep names short to conserve EE space

SFX0            DATA    "Firefly", 0
SFX1            DATA    "Serenity", 0
SFX2            DATA    "Fruity", 0
SFX3            DATA    "Angel", 0
SFX4            DATA    "Spalding", 0
SFX5            DATA    "Thunder", 0
« Last Edit: May 01, 2008, 02:23:09 PM by JonnyMac »
Jon McPhalen
EFX-TEK Hollywood Office

steveo

  • Jr. Member
  • **
  • Posts: 76
Re: vMusic2 - nice but... maybe you can help
« Reply #6 on: May 01, 2008, 10:54:40 AM »
Dear lord Jon! Could you make an example of playing a file any more complicated? :)

Thank god I've been at this a while and actually (shocking even myself) understood that code. Pity the poor soul just starting out that reads that.

I should be using P15 anyway, as I have a ULN2003 in that bank. So use P15 and set it to "up" and I should be all set with the simple example I supplied (with no pause needed)?

JonnyMac

  • Administrator
  • Hero Member
  • *****
  • Posts: 5086
    • "The" JonnyMac
Re: vMusic2 - nice but... maybe you can help
« Reply #7 on: May 01, 2008, 11:35:35 AM »
You can either do it right or you can have problems.  I choose to do it right.   ;D   And... what's so hard about copying-and-pasting a program I took the time to write for you?...   ;)

Follow the program above with the pin you want to use and it should work just fine.  It's always a good idea to understand a device before using it.  The VMUSIC player is a demo module for engineers, it's not really intended for casual users who want instantaneous plug-and-play.

BTW, I've found that the volume commands do not work as advertised (in the spec sheet).  I've been in contact with FTDI engineers and they're looking into it.

I found that -- as in Scary Terry's demo (that I hadn't looked at) -- you have to send the volume numbers as text.  I've updated the above listing to add volume and pan control.  Note that you must send the pan control commands *after* the file is started as the VPF command seems to balance the volume levels.  I used a terminal to talk to the VMUSIC player directly and read the volumes prior and after the VPF command.  When you issue a VPF command it seems to read the volume registers (left and right) and then sets them both to the lowest level.
« Last Edit: May 01, 2008, 02:45:02 PM by JonnyMac »
Jon McPhalen
EFX-TEK Hollywood Office

steveo

  • Jr. Member
  • **
  • Posts: 76
Re: vMusic2 - nice but... maybe you can help
« Reply #8 on: May 01, 2008, 11:53:51 AM »
For this particular application I already have the prop2 using a ping to conditionally send the code to one of two different eprom tables with data for blending 4 servos (and 2 additional table values to vary repeats and servo speed), so the last thing I need is more complication :)

Basically I'm going to wait for a distance from the Ping, then send it to play an MP3, then send it on it's way to the applicable data table for the servo movements. It's all working quite nice so far except for the vMusic2 issues. I have to admit tweaking the servo movements for smooth animations has been challenging, and due to this my skull tends to move like a meth user, but I'm determined to do this with a Prop2 rather than VSA (just to say I did).




JonnyMac

  • Administrator
  • Hero Member
  • *****
  • Posts: 5086
    • "The" JonnyMac
Re: vMusic2 - nice but... maybe you can help
« Reply #9 on: May 01, 2008, 02:26:52 PM »
Have a look at the updated program (above).  It works quite nicely as long as you follow the rules for dealing with the VMUSIC module.
Jon McPhalen
EFX-TEK Hollywood Office

steveo

  • Jr. Member
  • **
  • Posts: 76
Re: vMusic2 - nice but... maybe you can help
« Reply #10 on: May 01, 2008, 04:12:13 PM »
wouldn't full low be $FF?

JonnyMac

  • Administrator
  • Hero Member
  • *****
  • Posts: 5086
    • "The" JonnyMac
Re: vMusic2 - nice but... maybe you can help
« Reply #11 on: May 01, 2008, 05:05:26 PM »
Nope.  According the spec (hint, hint) that value "will activate analog powerdown mode" in the VS1003 (MP3 decoder).

In my experiments to discover the correct syntax for the pan control (writing to the VCI_VOL registers) I made all sorts of wierd noises come out of my MP3 player.
Jon McPhalen
EFX-TEK Hollywood Office