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Variables/Constants

Started by ron5526, February 15, 2007, 06:59:02 PM

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ron5526

Jon,

I first want to thank you for your eeprom table logic help last fall.  My cool 'EFX-TEX' powered coffin allowed my to win 'Most Creative' campsite last year!

While looking at the code and thinking Prop-2 I saw a bit of code that I didn't undestand.  I kow it's my lack of unstanding of when Bx and Wx is used.  Part of the code is:

SYMBOL  dc16            = W1                    ' DC-16 outputs
SYMBOL  dc16Lo          = B2
SYMBOL  dc16Hi          = B3

SYMBOL  rc4             = B3                    ' RC-4 outputs
SYMBOL  pntr            = B4                    ' eeprom pointer
SYMBOL  ticDelay        = W3


I don't understand why B3 was used twice.  Perhaps a quick primer on the difference would help.  Thanks Jon.  Please take your time I know your busy this weekend with the convention, etc.

Ron

gmacted

February 16, 2007, 07:33:37 AM #1 Last Edit: February 16, 2007, 08:03:12 AM by gmacted
Ron,

     I can't explain why B3 was used twice (it looks like an error to me, but it's tough to say without seeing the source code), but I'll try to explain the difference between Bx and Wx.

     The Parallax "Basic Stamp Syntax and Reference Manual Version 2.2" (http://www.parallax.com/dl/docs/prod/stamps/web-BSM-v2.2.pdf) is very useful here.  Table 4.1 (page 86 of 504) shows the BS1 (Basic Stamp 1 which is what the prop-1 uses) RAM Organization.  The BS1 has 16 bytes of Variable RAM space. 

     A couple of useful terms:

     1 byte = 8 bits
     2 bytes = 16 bits = 1 word

     An explaination of bits, bytes, words:

     1) A bit can represent two values (0 or 1)
     2) A byte can represent a whole number between 0 and 255
     3) A word can represent a whole number between 0 and  65535

     In BS1, a Bx represents a "byte" and a Wx represents a "word".  In your example, the variable "dc16" is held in "W1" (or Word 1) which consists of 16 bits (1 bit per DC-16 output).  Each bit can either be "on" (1) or "off" (0) and therefore each output of the DC-126 can be either "on" or "off".  W1 (Word 1) is made up of 2 bytes (B2 and B3). The varaible "dc16Lo" is bits 0 - 7 (8 bits) of W1 (Word 1).  The variable "dc16Hi" is bits 8 - 15 (8 bits) of W1 (Word 1).

     In your example, the variable "pntr" is held in B4 (Byte 4) and can contain a whole number between 0 and 255.  In your example, the variable "ticDelay" is held in W3 (Word 3) and can contain a whole number between 0 and 65535.

     The use of bytes and words depends on how "big" of a number you need.  If a variable is going to be less than the number 256 you should use a "byte".  If a variable is going to be larger than 255, but less than 65536 you should use a "word". 

     The BS1 only allows the user to use 6 "words" (W1 - W5) for variables which can also be accessed by "bytes" (B0 - B11).  This is not a lot of space, so use it wisely.

     I hope this explains the difference between Bx and Wx.


     

JonnyMac

Ron,

I'll see if I can track down that program -- it does look like an error on the surface, but there's another possibility: if a table line does only DC-16 or RC-4 control, but not both, the re-use would be okay.  But, if a given command line holds info for both then there is an error, and I'm sorry if that's my doing.

Many will find the Prop-2 a bit easier to program because it's compiler automatically assigns variable locations, on simply has to tell the compiler how big the variable is (word, byte, nib, or bit).  One of the great things about Prop-2 variables is that the all bit access (only B0 and B1 have this on the Prop-1), and none of them are used as the GOSUB stack (as is W6 in the Prop-1) ; this saves a lot of assignment worries.

Things are hectic today as I'm packing to head over the hill (I live in "the valley") to Los Angeles for Haunt X, but I'll see if I can find it and verify a potential problem.
Jon McPhalen
EFX-TEK Hollywood Office

JonnyMac

February 16, 2007, 09:57:06 AM #3 Last Edit: February 16, 2007, 10:01:45 AM by JonnyMac
Found it -- it was indeed an error on my part.  Here's the correction; thankfully there's plenty of variable space left in this program.

' =========================================================================
'
'   File....... Ron_Coffin-RC4-JW.BS1
'   Purpose.... Control coffin via Prop1 and DC-16
'   Author..... Ron G.
'   E-mail..... rguard1@hfhs.org
'   Started.... 30 AUG 2006
'   Updated.... 16 FEB 2007 -- by Jon Williams
'
'   {$STAMP BS1}
'   {$PBASIC 1.0}
'
' =========================================================================


' -----[ Program Description ]---------------------------------------------


' -----[ Revision History ]------------------------------------------------


' -----[ I/O Definitions ]-------------------------------------------------

SYMBOL  Sio             = 7                     ' serial comms
SYMBOL  PIR             = PIN6                  ' active high input
SYMBOL  Eyes            = 5                     ' Skeleton eyes & power to creak
SYMBOL  Rats            = 4                     ' Rats eyes and motion
SYMBOL  S4              = 3                     ' Extend arm solenoid
SYMBOL  S3              = 2                     ' Turn solenoid
SYMBOL  S2              = 1                     ' Body solenoid
SYMBOL  S1              = 0                     ' Lid solenoid

'Address: 1  = Sound On    DC-16
'         2  = Sound Off   DC-16
'         3  = Creaking    DC-16
'         4  = S.Terry     DC-16
'         9  = BLight      DC-16
'         10 = Strobe      DC-16


' -----[ Constants ]-------------------------------------------------------

SYMBOL  Baud            = OT2400                ' Connection speed to DC-16
SYMBOL  RC4Addr         = %11                   ' %00 - %11
SYMBOL  DC16Addr        = %11

SYMBOL  Yes             = 1
SYMBOL  No              = 0


' -----[ Variables ]-------------------------------------------------------

SYMBOL  tix             = B0                    ' step timing
SYMBOL  tmr10x          = BIT7                  ' high bit of tix

SYMBOL  local           = B1                    ' Prop-1 outputs
SYMBOL  done            = BIT15                 ' high bit of local

SYMBOL  dc16            = W1                    ' DC-16 outputs
SYMBOL  dc16Lo          = B2
SYMBOL  dc16Hi          = B3

SYMBOL  rc4             = B4                    ' RC-4 outputs
SYMBOL  pntr            = B5                    ' eeprom pointer
SYMBOL  ticDelay        = W5


' -----[ EEPROM Data ]-----------------------------------------------------

' Record structure:
'       local      rc4    dc16hi     dc16Lo     tix
'       |          |      |          |          |x|
EEPROM (%00110000, %0000, %00000001, %00000001, %00000101)
EEPROM (%00110000, %0000, %00000001, %00000000, %10000101)
EEPROM (%00110001, %0000, %00000001, %00000100, %00000101)
EEPROM (%00110001, %0000, %00000001, %00000000, %10000010)
EEPROM (%00110001, %0000, %00000011, %00000000, %10000101)
EEPROM (%00110001, %0000, %00000001, %00000000, %10111100)
EEPROM (%00110011, %0000, %00000011, %00000000, %10110010)
EEPROM (%00110111, %0000, %00000001, %00000000, %10000011)
EEPROM (%00110111, %0000, %00000011, %00000000, %10000101)
EEPROM (%00111111, %0000, %00000001, %00000000, %10000101)
EEPROM (%00111111, %0000, %00000010, %00001000, %00000101)
EEPROM (%00111111, %0000, %00000010, %00000000, %10001010)
EEPROM (%00111111, %0000, %00000011, %00000000, %10000101)
EEPROM (%00111111, %0000, %00000001, %00000000, %10000101)
EEPROM (%00111111, %0000, %00000011, %00000000, %10001010)
EEPROM (%00111111, %0000, %00000001, %00000000, %10011110)
EEPROM (%00110111, %0000, %00000010, %00000000, %10001010)
EEPROM (%00110011, %0000, %00000010, %00000000, %10001010)
EEPROM (%00110001, %0000, %00000001, %00000000, %10010100)
EEPROM (%00110000, %0000, %00000001, %00000100, %00000101)
EEPROM (%00000000, %0000, %00000000, %00000000, %10001010)
EEPROM (%00000000, %0000, %00000000, %00000010, %00001010)
EEPROM (%10000000, %0000, %00000000, %00000000, %10111100)     ' end of sequence

EEPROM (%00000000, %0000, %00000000, %00000000, %00000000)     ' free space
EEPROM (%00000000, %0000, %00000000, %00000000, %00000000)
EEPROM (%00000000, %0000, %00000000, %00000000, %00000000)
EEPROM (%00000000, %0000, %00000000, %00000000, %00000000)


' -----[ Initialization ]--------------------------------------------------

Reset:
  DIRS = %00111111                              ' setup I/Os

  tix = 60                                      ' delay for PIR warm-up
  tmr10x = Yes                                  ' timer mode is seconds
  done = Yes                                    ' reset sequence
  GOTO Update_Outputs


' -----[ Program Code ]----------------------------------------------------

Main:
  IF PIR = No THEN Main                         ' wait for trigger
  pntr = 0                                      ' reset to start of sequence

Get_Record:
  READ pntr, local                              ' get local pins
  pntr = pntr + 1
  READ pntr, rc4
  pntr = pntr + 1
  READ pntr, dc16Hi                             ' get DC-16 pins
  pntr = pntr + 1
  READ pntr, dc16Lo
  pntr = pntr + 1
  READ pntr, tix                                ' get timing
  pntr = pntr + 1                               ' point to next record

Update_Outputs:
  PINS = local & %00111111
  SEROUT Sio, Baud, ("!RC4", RC4Addr, "S", rc4)
  SEROUT Sio, Baud, ("!DC16", DC16Addr, "S", dc16Lo, dc16Hi)

Timer_Setup:
  ticDelay = 100                                ' normal tic = 0.1 sec
  IF tmr10x = No THEN Run_Timer
    ticDelay = 1000                             ' 10x tic = 1 sec
    tmr10x = No                                 ' clear multiplier bit

Run_Timer:
  IF tix = 0 THEN Timer_Exit
    PAUSE ticDelay
    tix = tix - 1
    GOTO Run_Timer

Timer_Exit:
  IF done = No THEN Get_Record
    GOTO Main


' -----[ Subroutines ]-----------------------------------------------------
Jon McPhalen
EFX-TEK Hollywood Office

JonnyMac

February 16, 2007, 10:01:22 AM #4 Last Edit: February 16, 2007, 10:04:45 AM by JonnyMac
And here's a Prop-2 version that eliminates the DC-16.  You can see that some of the "modern" features of PBASIC 2.5 make coding a little more elegant.  Not that there's anything wrong with PBASIC 1.0, because it is in fact very efficient (it has to be for such a tiny memory footprint).  The Prop-2 version gives you lots of table space.

Note: I didn't port the data table because my brain is mush this morning... and I've got to get going to Haunt X (after another run to Starbucks!).

' =========================================================================
'
'   File....... Ron_Coffin-RC4-JW.BS2
'   Purpose.... Control coffin via Prop2
'   Author..... Ron G.
'   E-mail..... rguard1@hfhs.org
'   Started.... 30 AUG 2006
'   Updated.... 16 FEB 2007 -- by Jon Williams (port to Prop-2)
'
'   {$STAMP BS2}
'   {$PBASIC 2.5}
'
' =========================================================================


' -----[ Program Description ]---------------------------------------------


' -----[ Revision History ]------------------------------------------------


' -----[ I/O Definitions ]-------------------------------------------------

Sio             PIN     15                      ' serial comms
PIR             PIN     14                      ' active-high input

SoundOff        PIN     10
SoundOn         PIN     9
Creaking        PIN     8
BLight          PIN     7
Strobe          PIN     6
Eyes            PIN     5
Rats            PIN     4
Arm             PIN     3
Turn            PIN     2
Body            PIN     1
Lid             PIN     0


' -----[ Constants ]-------------------------------------------------------

#SELECT $STAMP
  #CASE BS2, BS2E, BS2PE
    T2400       CON     396
    T4800       CON     188
    T9600       CON     84
    T19K2       CON     32
    T38K4       CON     6
  #CASE BS2SX, BS2P
    T2400       CON     1021
    T4800       CON     500
    T9600       CON     240
    T19K2       CON     110
    T38K4       CON     45
#ENDSELECT

Inverted        CON     $4000
Open            CON     $8000
Baud            CON     Open | T38K4

RC4Addr         CON     %11

Yes             CON     1
No              CON     0


' -----[ Variables ]-------------------------------------------------------

tix             VAR     Byte
tmr10x          VAR     tix.BIT7
ticDelay        VAR     Word

local           VAR     Word
done            VAR     local.BIT15

rc4             VAR     Byte
pntr            VAR     Byte


' -----[ Initialization ]--------------------------------------------------

Reset:
  OUTS = %0000000000000000                      ' clear everything
  DIRS = %0000011111111111                      ' set output pins

  tix = 60                                      ' delay for PIR warm-up
  tmr10x = Yes                                  ' timer mode is seconds
  done = Yes                                    ' reset sequence
  GOTO Update_Outputs


' -----[ Program Code ]----------------------------------------------------

Main:
  DO
    pntr = 0                                    ' reset to start of sequence
  LOOP UNTIL (PIR = Yes)                        ' wait for trigger

Get_Record:
  READ Sequence1 + pntr, Word local, rc4, tix   ' read one record
  pntr = pntr + 4                               ' point to next record

Update_Outputs:
  OUTS = local & %0000011111111111
  SEROUT Sio, Baud, ["!RC4", RC4Addr, "S", rc4]

Timer_Setup:
  IF (tmr10x = No) THEN
    ticDelay = 100                              ' normal tic = 0.1 sec
  ELSE
    ticDelay = 1000                             ' 10x tic = 1 sec
    tmr10x = No                                 ' clear multiplier bit
  ENDIF

Run_Timer:
  DO WHILE (tix > 0)
    PAUSE ticDelay
    tix = tix - 1
  LOOP

Check_Next:
  IF (done = No) THEN Get_Record
    GOTO Main


' -----[ Subroutines ]-----------------------------------------------------


' -------------------------------------------------------------------------


' -----[ EEPROM Data ]-----------------------------------------------------

' Record structure:
'                        local              rc4   tix
'                        |                  |     |x|

Sequence1       DATA    %0000000000000000, %0000, %00000101


                DATA    %1000000000000000, %0000, %00000000     ' end




Jon McPhalen
EFX-TEK Hollywood Office

ron5526

Too many overlapping posts  :-)

Now I have to pick up a Prop-2!!!!!!

If my primer thank you was lost......thank you.  It greatly helps me understand.

-Ron

JonnyMac

Always glad to help, Ron.

And I just noticed something -- here's a way to free a few more EEPROM bytes in your BS1 program:

Timer_Setup:
  ticDelay = 900 * tmr10x + 100                 ' set timing
  tmr10x = No                                   ' clear multiplier


If the 10x bit is 1 the timing is set to 1000; if it's 0 the timing is set to 100.  Sorry I didn't see this opportunity the first time.
Jon McPhalen
EFX-TEK Hollywood Office